AI Insights · Timothy · January 2024
Top 5 Bubble Shooter Games Performance on Unified Platform in South America, Q4 2023
Discover the performance trends of the top 5 bubble shooter games in South America for Q4 2023, including weekly downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 bubble shooter games in South America showed diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, with insights from Sensor Tower.
QS Monkey Land: King of Fruits by Q-SSUM STUDIO experienced a significant rise in weekly downloads, peaking at 376K in late November before tapering off to 79K by the end of December. The game's weekly revenue also saw a peak at $135 in the last week of November, followed by a decline to $90 by the end of the quarter. Weekly active users increased steadily, reaching a high of approximately 960K in early December before dropping to around 613K in the final week.
Melon Chill: Fruit Drop from ABI Games Studio saw a robust start with weekly downloads peaking at 204K in early November. However, downloads declined to around 21K by the end of December. The game’s weekly revenue peaked at $104 in late November and ended the quarter at $34. Weekly active users showed a similar trend, peaking at 349K in late November and decreasing to approximately 194K by the end of December.
Melon Maker : Fruit Game by SUPERBOX Inc had a notable spike in weekly downloads, reaching 410K in mid-December before dropping to 274K by the end of the month. Weekly active users followed this trend, peaking at 537K in late December. No revenue data was reported for this game during the quarter.
Marble Match Origin by LeisureLab Studios maintained steady weekly downloads, peaking at 120K in the last week of December. Weekly revenue showed a modest increase, peaking at $717 in the final week. Active users saw a gradual rise, reaching a high of 255K in the same period.
Merge Fruits showed a downward trend in weekly downloads, starting from 123K in late September and decreasing to around 27K by the end of December. The game's weekly active users also declined from 451K to approximately 362K over the quarter. No revenue data was reported for this game.
For more detailed insights and data, visit Sensor Tower.